I’ve been working with 3D since 2000. I’ve created many commercial models of furniture, organic models based on 3D scans as well as humanoid characters for the gaming industry. For years I’ve worked in advertising agencies making a product visualization, keyvisuals and rebranding.
Every application is human-driven, so “who or how” is it more important?
Blender, Autodesk Maya, 3ds Max, ZBrush, Mari, Substance Painter, Substance Designer
Photoshop, Illustrator, Indesign, Affinity Designer, After Efffects, Nuke
Arnold, Cycles, Corona, Mental-Ray, Octane
HTML, CSS, JS, Python
Marvelous Designer, Reality Capture, Atom, Notepad++